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Posted: Wed Apr 24, 2013 11:34 pm
by DaveJ
thingsthingsthings wrote:I'm not sure if this has been mentioned, but since the third video was changed to trails, is there a possibility of a clue being hidden in that old flash site? I think there's still a version of it up on the designer's site.
any link to that man? would like to check it out anyway if its still accessible.

Posted: Wed Apr 24, 2013 11:36 pm
by thingsthingsthings
DaveJ wrote:
thingsthingsthings wrote:I'm not sure if this has been mentioned, but since the third video was changed to trails, is there a possibility of a clue being hidden in that old flash site? I think there's still a version of it up on the designer's site.
any link to that man? would like to check it out anyway if its still accessible.
http://www.atomless.com/projects/boc/site/

I just checked, the trails section specifically. Didn't see anything, but I'm going to keep sifting through. Fun to navigate this site again; the island flying screens really take me back.

Posted: Wed Apr 24, 2013 11:37 pm
by DaveJ
thingsthingsthings wrote:
DaveJ wrote:
thingsthingsthings wrote:I'm not sure if this has been mentioned, but since the third video was changed to trails, is there a possibility of a clue being hidden in that old flash site? I think there's still a version of it up on the designer's site.
any link to that man? would like to check it out anyway if its still accessible.
http://www.atomless.com/projects/boc/site/

I just checked, the trails section specifically. Didn't see anything, but I'm going to keep sifting through. Fun to navigate this site again; the island flying screens really take me back.
cheers for link man, never seen this so glad to get a peek either way!

Posted: Wed Apr 24, 2013 11:59 pm
by Timbob
The next clue will be presented in the form of a google doodle.

Posted: Thu Apr 25, 2013 12:02 am
by DaveJ
thingsthingsthings wrote:
DaveJ wrote:
thingsthingsthings wrote:I'm not sure if this has been mentioned, but since the third video was changed to trails, is there a possibility of a clue being hidden in that old flash site? I think there's still a version of it up on the designer's site.
any link to that man? would like to check it out anyway if its still accessible.
http://www.atomless.com/projects/boc/site/

I just checked, the trails section specifically. Didn't see anything, but I'm going to keep sifting through. Fun to navigate this site again; the island flying screens really take me back.
Sorry to go more off-topic, but i'm getting a plug-in error and cannot view the site. I installed latest Flash but no luck. Any idea what I might need? Would really like to have a look.

EDIT: my bad, Shockwave I needed I think. Cheers!

Posted: Thu Apr 25, 2013 12:03 am
by GRIM.657
DaveJ wrote:
thingsthingsthings wrote:
DaveJ wrote: any link to that man? would like to check it out anyway if its still accessible.
http://www.atomless.com/projects/boc/site/

I just checked, the trails section specifically. Didn't see anything, but I'm going to keep sifting through. Fun to navigate this site again; the island flying screens really take me back.
Sorry to go more off-topic, but i'm getting a plug-in error and cannot view the site. I installed latest Flash but no luck. Any idea what I might need? Would really like to have a look.
It uses the old shockwave plugin, google chrome is giving me the same thing, I think it might just be too old haha

Posted: Thu Apr 25, 2013 12:04 am
by thingsthingsthings
GRIM.657 wrote:
DaveJ wrote:
thingsthingsthings wrote: http://www.atomless.com/projects/boc/site/

I just checked, the trails section specifically. Didn't see anything, but I'm going to keep sifting through. Fun to navigate this site again; the island flying screens really take me back.
Sorry to go more off-topic, but i'm getting a plug-in error and cannot view the site. I installed latest Flash but no luck. Any idea what I might need? Would really like to have a look.
It uses the old shockwave plugin, google chrome is giving me the same thing, I think it might just be too old haha
Ha shows how old it is (2002 I think). I was able to get shockwave to work, you can try it here: http://get.adobe.com/shockwave/

Posted: Thu Apr 25, 2013 12:05 am
by DaveJ
Cheers boys, just seen it too. Hopefully it works now. Nice one.

Posted: Thu Apr 25, 2013 12:28 am
by GRIM.657
ilzmastr wrote:About a dead end when using a One Time Pad decryption approach, feel free to offer suggestions on what pads to use…or suggestions period.


I plan to implement this into a website, but I did this on my break and I have a lot of work to get back to, so I might not respond to suggestions for a while.
Hopefully this weekend, if I have time, I could figure out how to host my code on a website for everyone to fiddle around with. If you know Python/Django and can help, please mention that, I am a Python beginner.

just making sure this gets mentioned in the proper thread, though I'm sure everyone's madly checking each thread haha

Posted: Thu Apr 25, 2013 12:34 am
by Infinite E
nostalgia for a boc website = metanostalgia

Posted: Thu Apr 25, 2013 3:06 am
by 747Music
thingsthingsthings wrote:
DaveJ wrote:
thingsthingsthings wrote:I'm not sure if this has been mentioned, but since the third video was changed to trails, is there a possibility of a clue being hidden in that old flash site? I think there's still a version of it up on the designer's site.
any link to that man? would like to check it out anyway if its still accessible.
http://www.atomless.com/projects/boc/site/

I just checked, the trails section specifically. Didn't see anything, but I'm going to keep sifting through. Fun to navigate this site again; the island flying screens really take me back.
yeah, i checked that yesterday too. I forgot how awesome that site is. But I wish the image was bigger. Notice for Music Is Math, the clock shown is actually the correct time. Definitely takes me back too.

Posted: Thu Apr 25, 2013 8:59 am
by gjieck
Hi everyone! I've been reading the forum for a while and just joined to talk about this...

I think that the repeating of the word "trails" during BBC show was just a way to say: if you're looking for the third clue then you're in the right place (Trails is third on the playlist). So maybe the "trails" clue has already been used, and we have to move on something else.

Posted: Thu Apr 25, 2013 9:12 am
by plazz
gjieck wrote:Hi everyone! I've been reading the forum for a while and just joined to talk about this...

I think that the repeating of the word "trails" during BBC show was just a way to say: if you're looking for the third clue then you're in the right place (Trails is third on the playlist). So maybe the "trails" clue has already been used, and we have to move on something else.
I agree.

Posted: Thu Apr 25, 2013 10:03 am
by Keeoaddi
thingsthingsthings wrote:
DaveJ wrote:
thingsthingsthings wrote:I'm not sure if this has been mentioned, but since the third video was changed to trails, is there a possibility of a clue being hidden in that old flash site? I think there's still a version of it up on the designer's site.
any link to that man? would like to check it out anyway if its still accessible.
http://www.atomless.com/projects/boc/site/

I just checked, the trails section specifically. Didn't see anything, but I'm going to keep sifting through. Fun to navigate this site again; the island flying screens really take me back.
this is great, love how you can slightly change the mix by moving around the islands.

Posted: Thu Apr 25, 2013 10:13 am
by Twoist
Keeoaddi wrote: this is great, love how you can slightly change the mix by moving around the islands.
Great isn't it? The site version of Seven Forty Seven contains all sorts of elements not on the Warp20 release - by moving around you can really hear them.

Posted: Thu Apr 25, 2013 11:41 am
by Keeoaddi
Twoist wrote:
Keeoaddi wrote: this is great, love how you can slightly change the mix by moving around the islands.
Great isn't it? The site version of Seven Forty Seven contains all sorts of elements not on the Warp20 release - by moving around you can really hear them.
yeah, i thought so, and amo bishop roden sounded quite different to me as well. makes me want to do something with multimedia

Posted: Thu Apr 25, 2013 11:55 am
by BunnyRabbit
Some thoughts on the NT co-ordinates now I've had a bit of time to look at them.

So far we have four points

Two sets almost /i] form right angled triangles. But not quite. 86 and 88 degrees, or there about. You need right angles to get a regular hexagon

Together they seem to start forming an irregular hexagon, but so do any four points.

Individually they don't point to anything in the NT area that isn't on private property and collectively they don't centre on anything either.

Any four six-digit numbers will give you points on an OS map. They might not all fall onto land and they might not all fall into pattern vaguely suggestive of a hexagon though.

At best I think the co-ordinates will form a complete hexagon that is almost regular but (if that does happen) that it will be either an unintended co-incidence or only a partially intended one.

Posted: Thu Apr 25, 2013 12:36 pm
by chorus
BunnyRabbit wrote:Some thoughts on the NT co-ordinates now I've had a bit of time to look at them.

So far we have four points

Two sets almost /i] form right angled triangles. But not quite. 86 and 88 degrees, or there about. You need right angles to get a regular hexagon

Together they seem to start forming an irregular hexagon, but so do any four points.

Individually they don't point to anything in the NT area that isn't on private property and collectively they don't centre on anything either.

Any four six-digit numbers will give you points on an OS map. They might not all fall onto land and they might not all fall into pattern vaguely suggestive of a hexagon though.

At best I think the co-ordinates will form a complete hexagon that is almost regular but (if that does happen) that it will be either an unintended co-incidence or only a partially intended one.


Regardless if it is in the right geographical area, I thought it is at least an interesting way to use it as visual model to predict the two remaining numbers. It seems to me that the first model posted was done by hand plotting hence the decimals. I did it in two different ways, one using the exact corresponding height and width to other grid references. And one that compensate for the slight skewness.

With using exact height and width corresponding to the existing pointers: NT 284557 & NT 519742
With added compensation: NT 300554 & NT 501739

Posted: Thu Apr 25, 2013 12:38 pm
by realspiel
Fuck me this like waiting for a text back from a hot date

Posted: Thu Apr 25, 2013 12:56 pm
by Aesthetics
First post is updated.