music70 - pictures audio
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music70 - pictures audio
someone pointed out on the yahoo newsgroup that if you let the audio loop play for around ten munites, the bass sound goes away and a faint field recording can be heard. it's very faint but you can hear ppl talking and what sounds like a door slamming towards the end.
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boardsofdublin
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there are just two .swf files playing on music70.
one is the bass and one is the crackly field recording of what sounds like crikets and a dog at the end they're both not the same length (probably on purpose) so they phase around each other by starting at different times. i think it was just a mistake that the bass one seems like it was programmed to play 30 times and then stop whereas the field recording one doesn't.
one is the bass and one is the crackly field recording of what sounds like crikets and a dog at the end they're both not the same length (probably on purpose) so they phase around each other by starting at different times. i think it was just a mistake that the bass one seems like it was programmed to play 30 times and then stop whereas the field recording one doesn't.
linee wrote:there are just two .swf files playing on music70.
one is the bass and one is the crackly field recording of what sounds like crikets and a dog at the end they're both not the same length (probably on purpose) so they phase around each other by starting at different times. i think it was just a mistake that the bass one seems like it was programmed to play 30 times and then stop whereas the field recording one doesn't.
witch is something thats VERY easy to program in flash
Throw away your smartphone.
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Re: music70 - pictures audio
ross adey wrote:if you let the audio loop play for around ten munites
That dude has time to waste...
Yeah, that's right... Orange!
Re: music70 - pictures audio
yeah.thats.right.orange wrote:ross adey wrote:if you let the audio loop play for around ten munites
That dude has time to waste...
It doesn't take 10 minutes. You let the loop play about 3 or 4 times, more like 3 minutes or shorter. Who cares, I mean if you are bored and not doing anything... And if you think doing that is wasting time? You should have been here when we were cracking the RED MOON case.
Re: music70 - pictures audio
polar sky wrote:yeah.thats.right.orange wrote:ross adey wrote:if you let the audio loop play for around ten munites
That dude has time to waste...
It doesn't take 10 minutes. You let the loop play about 3 or 4 times, more like 3 minutes or shorter. Who cares, I mean if you are bored and not doing anything... And if you think doing that is wasting time? You should have been here when we were cracking the RED MOON case.
Talk about a waste of time... (except of course for the people that attended the meeting, that should have been nice!)
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revertedhexagon
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revertedhexagon wrote:Does anyone by any chance have both loops? Id love to hear them.
Can't find them separated, but here:
http://www.youtube.com/watch?v=Gq95DYZ4iBc
revertedhexagon wrote:Does anyone by any chance have both loops? Id love to hear them.
Bass Loop
'Chimes' Loop
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polar sky wrote:revertedhexagon wrote:Does anyone by any chance have both loops? Id love to hear them.
Can't find them separated, but here:
http://www.youtube.com/watch?v=Gq95DYZ4iBc
Sounds like something from a John Carpenter movie.
- re-phaelam-ed
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Re: music70 - pictures audio
ross adey wrote:someone pointed out on the yahoo newsgroup that if you let the audio loop play for around ten munites, the bass sound goes away and a faint field recording can be heard. it's very faint but you can hear ppl talking and what sounds like a door slamming towards the end.
exactly how long is a MUNITE?
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Re: music70 - pictures audio
re-phaelam-ed wrote:ross adey wrote:someone pointed out on the yahoo newsgroup that if you let the audio loop play for around ten munites, the bass sound goes away and a faint field recording can be heard. it's very faint but you can hear ppl talking and what sounds like a door slamming towards the end.
exactly how long is a MUNITE?
A MUNITE is 60 SCEONDS long.



