music70 - pictures audio
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music70 - pictures audio
someone pointed out on the yahoo newsgroup that if you let the audio loop play for around ten munites, the bass sound goes away and a faint field recording can be heard. it's very faint but you can hear ppl talking and what sounds like a door slamming towards the end.
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there are just two .swf files playing on music70.
one is the bass and one is the crackly field recording of what sounds like crikets and a dog at the end they're both not the same length (probably on purpose) so they phase around each other by starting at different times. i think it was just a mistake that the bass one seems like it was programmed to play 30 times and then stop whereas the field recording one doesn't.
one is the bass and one is the crackly field recording of what sounds like crikets and a dog at the end they're both not the same length (probably on purpose) so they phase around each other by starting at different times. i think it was just a mistake that the bass one seems like it was programmed to play 30 times and then stop whereas the field recording one doesn't.
witch is something thats VERY easy to program in flashlinee wrote:there are just two .swf files playing on music70.
one is the bass and one is the crackly field recording of what sounds like crikets and a dog at the end they're both not the same length (probably on purpose) so they phase around each other by starting at different times. i think it was just a mistake that the bass one seems like it was programmed to play 30 times and then stop whereas the field recording one doesn't.
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Re: music70 - pictures audio
That dude has time to waste...ross adey wrote:if you let the audio loop play for around ten munites
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Re: music70 - pictures audio
It doesn't take 10 minutes. You let the loop play about 3 or 4 times, more like 3 minutes or shorter. Who cares, I mean if you are bored and not doing anything... And if you think doing that is wasting time? You should have been here when we were cracking the RED MOON case.yeah.thats.right.orange wrote:That dude has time to waste...ross adey wrote:if you let the audio loop play for around ten munites
Re: music70 - pictures audio
Talk about a waste of time... (except of course for the people that attended the meeting, that should have been nice!)polar sky wrote:It doesn't take 10 minutes. You let the loop play about 3 or 4 times, more like 3 minutes or shorter. Who cares, I mean if you are bored and not doing anything... And if you think doing that is wasting time? You should have been here when we were cracking the RED MOON case.yeah.thats.right.orange wrote:That dude has time to waste...ross adey wrote:if you let the audio loop play for around ten munites
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Bass Looprevertedhexagon wrote:Does anyone by any chance have both loops? Id love to hear them.
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Re: music70 - pictures audio
exactly how long is a MUNITE?ross adey wrote:someone pointed out on the yahoo newsgroup that if you let the audio loop play for around ten munites, the bass sound goes away and a faint field recording can be heard. it's very faint but you can hear ppl talking and what sounds like a door slamming towards the end.
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Re: music70 - pictures audio
A MUNITE is 60 SCEONDS long.re-phaelam-ed wrote:exactly how long is a MUNITE?ross adey wrote:someone pointed out on the yahoo newsgroup that if you let the audio loop play for around ten munites, the bass sound goes away and a faint field recording can be heard. it's very faint but you can hear ppl talking and what sounds like a door slamming towards the end.



